Nuke Studio 10’s VFX, editorial and review toolset also receives updates: in addition to faster performance, there are new in-timeline Soft Effects that include real-time chroma keying, color correction and the ability to create custom GPU-enabled effects, together with enhanced audio handling. This year is a big milestone for us and we’re really pleased with the results, but most importantly we hope that our customers are too. With Nuke 10 we’ve really focused on Nuke's day-to-day performance to help make artists’ lives easier. Sean Brice, Nuke product manager at Foundry said, “Our priority, as always with the release of major updates to Nuke, is to answer our customers’ needs. With it, artists can generate high-quality motion vectors from image sequences and use them to automatically push or warp paint or textures across a range of frames, replacing a tedious and time-consuming manual process. NukeX and Nuke Studio also save time for common clean-up, replacement and augmentation tasks through a new Smart Vector toolset, which draws on technology from Foundry’s research team. To help eliminate bottlenecks from common tasks, Nuke 10 improves performance across several areas: Roto Paint, Vector Blur, timeline manipulation and transcoding are all now significantly faster, while NVIDIA multi-GPU support speeds up processing time for GPU-accelerated nodes on appropriate hardware. With Nuke 10, we’re putting an emphasis on performance, stability and productivity to attain that goal” stated Andy Whitmore, chief product officer. “One of Foundry’s aims is to make tools that help artists be more efficient, so they can focus their energy on using their creativity to achieve the highest quality results.
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